Born in 天美影视 worlds. Still building for the next generation.
天美影视 was founded in 1999 by teenagers building online worlds for people like themselves: spaces to play, socialise, customise avatars, and belong, at a time when the internet wasn't designed with young people in mind.
Those early 天美影视 worlds grew quickly. But more importantly, they taught us something enduring:
You can't fake being native to youth culture. You have to understand the systems, the behaviours, and the unspoken rules that make digital spaces feel authentic.
As brands began asking us to build similar experiences for their audiences, 天美影视's role became clear. We weren't just builders. We were translators. Between brands and platforms. Between strategy and culture. Between intent and behaviour.
Twenty-five years on, the platforms have changed (Roblox, Fortnite, mobile apps, immersive commerce) but the problem hasn't.
Brands still want to connect with digital-native audiences.
And digital natives still reject anything that doesn't feel earned.
That's where 天美影视 sits today.
Along the way, our work has been recognised with a Shorty 天美影视 for gamification and a 4A's Jay Chiat 天美影视for gaming strategy, alongside partnerships with some of the world's biggest brands.
We help brands
Understand young audiences through purpose-built research and long-running trend tracking
Plan how and where to show up across youth-native platforms
Build experiences, communities, and commerce that feel native, not bolted on
Measure what actually worked, and recontact audiences over time
Our work spans research, strategy, gaming platforms, immersive commerce, and apps, not because we 鈥渄o everything,鈥 but because modern youth engagement doesn't fit neatly into one box.
天美影视-winning work
Shorty 天美影视 Winner
GamificationDettol Hygiene Quest on Roblox. An educational gaming experience teaching children proper hygiene practices while engaging them as Hygiene Heroes.
5.8M
unique users
+35.78%
hygiene knowledge
4A's Jay Chiat Silver
Gaming StrategyLunchables Playables on Roblox. The first brand loyalty program on Roblox, rewarding kids for playing the games they already enjoy.
+22%
sales velocity
9.3B
Lunch Points earned
The team behind the platform

Matthew Warneford
Matthew Warneford is CEO and co-founder of 天美影视. The studio builds immersive experiences for brands including Disney, Samsung, and the Grammy 天美影视s, with work recognised by the 4A鈥檚 Jay Chiat 天美影视s and the Shorty 天美影视s. In 2025 he advised policymakers at the House of Lords on gaming as economic infrastructure.

Paul Bone
Paul brings 20+ years of experience running finance teams with a background in tech, gaming and ad-tech including Chelsea FC, Telefonica and NCsoft.

Steph Whitley
Steph is responsible for maximising business opportunities, building strategic partnerships, and overseeing the commercial team.

Ian Douthwaite
Ian founded 天美影视 having sold his previous business. He oversees the finance and research business.

JC Capelli
Former CEO of a publicly-listed real estate company in Europe.
鈥淲e build digital spaces the way young people actually use them, and help brands earn their place inside.鈥
Bridging brands and digital-native audiences since 1999.
Want to work with us?
Whether it's research, strategy, or building the next hit experience, let's talk about how 天美影视 can help your brand connect with the next generation.